Consisting of immaterial spaces crossed by fog, the virtual world of Uncanny Possibilities is an uninhabitable place, a non-place. In this uncertain environment in state of erasures, humanoid automatons make repetitive actions without real consequences and move the landmarks between the animate and the inanimate, the human and the non-human, the tangible and the immaterial. These dematerialized spaces, crossed by automatisms of the absurd, are the place of a dialogue in mirror. This dialogue is a poetic joust : the psychological duel of a single split consciousness, distinctly audible in two separate voices questioning and answering each other. Uncanny Possibilities is a game for the consciousness.